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18 februari, 2010
15 februari, 2010
Starbreeze till D.I.C.E. i Las Vegas
Enligt uppgift på Facebook i Starbreeze Studios grupp kommer bolaget att vara representerade på D.I.C.E. Summit 2010 i Las Vegas den 17 - 19 februari.
12 februari, 2010
Ny Chronicles of Riddick-film
Ryktena om en ny Chronicles of Riddick-film med Vin Diesel har surrat i luften så länge att jag knappt orkat bry mig varje gång de dykt upp. Men nu tycks det äntligen vara klart med en tredje film, om man får tro artikeln i Variety, Vin Diesel signs up for another 'Riddick' Nu är naturligtvis frågan: Blir det även ytterligare ett Riddick-spel producerat av Starbreeze?
05 februari, 2010
"Concept art" från Syndicate?
Klicka på bilden för större format
04 februari, 2010
Nytt spel på gång?
Texten nedan fanns till och med igår på Starbreeze hemsida, men är nu borttagen:
Starbreeze Studios is looking for a writer to work on an upcoming project. As a writer at Starbreeze Studios you will write game scripts, story and dialogue for top tier projects within the gaming industry. You are expected to create a coherent vision of the games narrative and characters, along with detailed descriptions of background scenarios and stories. The position will be full time on site in Uppsala, Sweden, starting March 2010.
Starbreeze Studios is looking for a writer to work on an upcoming project. As a writer at Starbreeze Studios you will write game scripts, story and dialogue for top tier projects within the gaming industry. You are expected to create a coherent vision of the games narrative and characters, along with detailed descriptions of background scenarios and stories. The position will be full time on site in Uppsala, Sweden, starting March 2010.
The Darkness - en unik spelupplevelse
I artikeln Journey Into Darkness skriver Escapist Magazine:
The idea of two opposing forces, whether individuals, organizations or a mixture of both, is a familiar one in film, literature and games. But what do you do when your worst enemy is an inseparable part of you, something that you can neither run away from nor fight?
It would have been easy for Starbreeze to have made The Darkness into just another supernatural action game. But by valuing the story as much as the gameplay, it created a unique experience: a game in which the very source of your power is the thing you most hate.
The idea of two opposing forces, whether individuals, organizations or a mixture of both, is a familiar one in film, literature and games. But what do you do when your worst enemy is an inseparable part of you, something that you can neither run away from nor fight?
It would have been easy for Starbreeze to have made The Darkness into just another supernatural action game. But by valuing the story as much as the gameplay, it created a unique experience: a game in which the very source of your power is the thing you most hate.
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