I artikeln Journey Into Darkness skriver Escapist Magazine:
The idea of two opposing forces, whether individuals, organizations or a mixture of both, is a familiar one in film, literature and games. But what do you do when your worst enemy is an inseparable part of you, something that you can neither run away from nor fight?
It would have been easy for Starbreeze to have made The Darkness into just another supernatural action game. But by valuing the story as much as the gameplay, it created a unique experience: a game in which the very source of your power is the thing you most hate.
04 februari, 2010
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