30 juni, 2009
Hollywood, spelbranschen och Riddick 2
GamesIndustry.biz fortsätter intervjun med Tigon Studios' Ian Stevens: A Hollywood tale Part two Läs första delen: A Hollywood tale
Ju fler kockar desto bättre soppa
Jag måste bara länka till förteckningen över alla som får game creditS för The Chronicles of Riddick: Assault on Dark Athena.
Jisses så mycket folk!
Jisses så mycket folk!
26 juni, 2009
Syndicates skapare skeptisk till uppföljare
I en intervju med IncGamers säger mannen bakom originalet av Syndicate, Sean Cooper:
Every time I've seen a prototype of a new Syndicate it's just been misguided.
Han tvivlar till och med på att Electronic Arts (EA) överhuvudtaget kommer att släppa någon ny version av spelet:
Looking at EA's track record of announcing titles, saying they're going to revive it ... they don't tend to do it, because I don't think they really understand what the original game was.
Every time I've seen a prototype of a new Syndicate it's just been misguided.
Han tvivlar till och med på att Electronic Arts (EA) överhuvudtaget kommer att släppa någon ny version av spelet:
Looking at EA's track record of announcing titles, saying they're going to revive it ... they don't tend to do it, because I don't think they really understand what the original game was.
24 juni, 2009
Hollywood, spelbranschen och Riddick
Hollywood och spelbranschen talar inte samma språk, säger Tigon Studios' Ian Stevens och tar bland annat The Chronicles of Riddick: Escape from Butcher Bay, utvecklat av Starbreeze, som exempel:
Q: Butcher Bay was a good example of how to treat a film license well, from the game's point of view - so in other words, not just a 'game of the film'. The understanding that videogames are a different medium, and require a different approach, was an important milestone - so did you know at the time you were working on a special title?
Ian Stevens: I don't think so - to be honest, up until we started getting review scores, the feeling we had from most people was an incredible lack of interest. Seriously. It was a movie game, it was a developer that people hadn't really heard of, it was some actor that people weren't really sure they liked, and it was a publisher that didn't have a reputation for quality. Nobody really gave a sh*t.
I remember at E3 that year, when people actually got a chance to play it, you could see their eyebrows raising. But that was the first time really. We felt as if nobody was really going to pay it any attention.
Läs hela intervjun hos GamesIndustry.biz: A Hollywood tale
Q: Butcher Bay was a good example of how to treat a film license well, from the game's point of view - so in other words, not just a 'game of the film'. The understanding that videogames are a different medium, and require a different approach, was an important milestone - so did you know at the time you were working on a special title?
Ian Stevens: I don't think so - to be honest, up until we started getting review scores, the feeling we had from most people was an incredible lack of interest. Seriously. It was a movie game, it was a developer that people hadn't really heard of, it was some actor that people weren't really sure they liked, and it was a publisher that didn't have a reputation for quality. Nobody really gave a sh*t.
I remember at E3 that year, when people actually got a chance to play it, you could see their eyebrows raising. But that was the first time really. We felt as if nobody was really going to pay it any attention.
Läs hela intervjun hos GamesIndustry.biz: A Hollywood tale
22 juni, 2009
Tillståndet för den svenska spelbranschen
Dopefish är anställt som kvalitetssäkrare (quality assurance) hos Starbreeze och tar
på sin blogg temperaturen på den svenska spelbranschen för att kolla allmäntillståndet.
på sin blogg temperaturen på den svenska spelbranschen för att kolla allmäntillståndet.
17 juni, 2009
Dark Athena släpps till Mac
Enligt Macworld kommer Virtual Programming att släppa The Chronicles of Riddick: Assault on Dark Athena till Macintosh.
Något release-datum har ännu inte offentliggjorts.
Något release-datum har ännu inte offentliggjorts.
03 juni, 2009
Svenska spelutvecklare håller världsklass
- Svenska spelutvecklare håller världsklass. Ni behärskar både tekniken och berättandet, säger David DiMartini, en av Electronic Arts högsta chefer, till IDG.se
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