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18 februari, 2010
15 februari, 2010
Starbreeze till D.I.C.E. i Las Vegas
Enligt uppgift på Facebook i Starbreeze Studios grupp kommer bolaget att vara representerade på D.I.C.E. Summit 2010 i Las Vegas den 17 - 19 februari.
12 februari, 2010
Ny Chronicles of Riddick-film
Ryktena om en ny Chronicles of Riddick-film med Vin Diesel har surrat i luften så länge att jag knappt orkat bry mig varje gång de dykt upp. Men nu tycks det äntligen vara klart med en tredje film, om man får tro artikeln i Variety, Vin Diesel signs up for another 'Riddick' Nu är naturligtvis frågan: Blir det även ytterligare ett Riddick-spel producerat av Starbreeze?
05 februari, 2010
"Concept art" från Syndicate?
Klicka på bilden för större format
04 februari, 2010
Nytt spel på gång?
Texten nedan fanns till och med igår på Starbreeze hemsida, men är nu borttagen:
Starbreeze Studios is looking for a writer to work on an upcoming project. As a writer at Starbreeze Studios you will write game scripts, story and dialogue for top tier projects within the gaming industry. You are expected to create a coherent vision of the games narrative and characters, along with detailed descriptions of background scenarios and stories. The position will be full time on site in Uppsala, Sweden, starting March 2010.
Starbreeze Studios is looking for a writer to work on an upcoming project. As a writer at Starbreeze Studios you will write game scripts, story and dialogue for top tier projects within the gaming industry. You are expected to create a coherent vision of the games narrative and characters, along with detailed descriptions of background scenarios and stories. The position will be full time on site in Uppsala, Sweden, starting March 2010.
The Darkness - en unik spelupplevelse
I artikeln Journey Into Darkness skriver Escapist Magazine:
The idea of two opposing forces, whether individuals, organizations or a mixture of both, is a familiar one in film, literature and games. But what do you do when your worst enemy is an inseparable part of you, something that you can neither run away from nor fight?
It would have been easy for Starbreeze to have made The Darkness into just another supernatural action game. But by valuing the story as much as the gameplay, it created a unique experience: a game in which the very source of your power is the thing you most hate.
The idea of two opposing forces, whether individuals, organizations or a mixture of both, is a familiar one in film, literature and games. But what do you do when your worst enemy is an inseparable part of you, something that you can neither run away from nor fight?
It would have been easy for Starbreeze to have made The Darkness into just another supernatural action game. But by valuing the story as much as the gameplay, it created a unique experience: a game in which the very source of your power is the thing you most hate.
26 januari, 2010
00-talet med Starbreeze
"Det största som har hänt på Starbreeze är nog att vi har släppt tre spel i rad som har haft över 80% på Metacritic. Det är vi väldigt stolta över. Vi är också glada över att vi har etablerat en relation med EA Partners. De samarbetar bara med en handfull utvecklare, till exempel Valve, Crytek, Id Software och Epic. Det känns kul att vi har fått komma in i den familjen", säger Starbreeze vd Johan Kristiansson till spelsajten FZ
18 januari, 2010
Spelbranschen positiv inför 2010
Spelsverige vädrar morgonluft skriver IDG efter att ha talat med några nyckellpersoner inom den svenska spelbranschen, bland andra Johan Kristiansson, vd för Starbreeze.
15 januari, 2010
Anonyma anställda betygsätter Starbreeze
Workplace Video Game är en sajt där anställda spelutvecklare anonymt kan betygsätta sina arbetsgivare, vilket en del av personalen på Starbreeze tagit chansen att göra
Bland personalens kommentarer kan man läsa:
Upside
Very talented artists and programmers that are very helpful and support when needed.
Downside
Incomplete/bad planning which leads to a lot of stress. Poor communication between different groups. The fact that time served (which is different from experience) sometimes has more impact than talent and insight. A company-wide unwillingness to embrace new standards and processes originating from the "good old days" when things did end up superior by doing it yourself, which is far from the truth these days.
Bland personalens kommentarer kan man läsa:
Upside
Very talented artists and programmers that are very helpful and support when needed.
Downside
Incomplete/bad planning which leads to a lot of stress. Poor communication between different groups. The fact that time served (which is different from experience) sometimes has more impact than talent and insight. A company-wide unwillingness to embrace new standards and processes originating from the "good old days" when things did end up superior by doing it yourself, which is far from the truth these days.
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