05 september, 2009

Vi har hört det förr

Men när det nu skrivs i The New York Times  tyckte jag det var värt ett par rader. Vad de skrev? With rare exceptions like The Chronicles of Riddick: Escape From Butcher Bay (2004), licensed games usually suffer from...

För övrigt uppmärksammade NY Times Starbreeze och deras spelmotor i artikeln HOW IT WORKS; Building Character, Wrinkle
by Wrinkle, in a 3-D World
redan i maj 2004, alltså innan Riddicks flykt från Slaktarviken släpptes.

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