Ian Stevens från Tigon Studios intervjuas av GameShark som har förmågan att ställa intressanta frågor:
Sticking with the multiplayer, Pete Wanat, a producer on the upcoming Wanted: Weapons of Fate game recently made comments about the effort of adding multiplayer to games that don't need it at the expense of the single player experience.
To be honest, when I first read this comment, I thought of Escape from Butcher Bay, which was criticized by some as not having any multiplayer components, but at the same time, provided a tremendously solid single player experience. Do you have any thoughts on balancing the inclusion of multiplayer with providing a solid single player experience?
10 mars, 2009
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